COMBAT VALUE TABLE Range in Hexes | | | 3 | 2 | 1 | 0 | | 3 | 4 | 7 | 9 | Base Value | | +1 | +1 | +2 | +3 | Stability A | | - | - | +1 | +2 | Stability B | | -1 | - | - | +1 | Stability C | | +2 | +2 | +3 | - | Target stalled | | -3 | -2 | -1 | - | Attacker's speed 3 or 4 | | -3 | -2 | -2 | -2 | Attacker's has a single gun | | -3 | -2 | -1 | - | Firing with deflection | | - | +1 | +1 | +2 | Fired at target last turn | | +1 | +1 | +2 | +2 | Tailing Target |
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COMBAT RESULT TABLE Dice Roll | Combat value | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | | 1 | - | - | - | B | B | B | B | 2B | R | R | BR | 2R | 3R | B3R | 4R | | 2 | - | - | B | B | B | B | 2B | R | R | BR | 2R | 3R | B3R | 4R | 5R | | 3 | - | B | B | B | B | 2B | R | R | BR | 2R | 3R | B3R | 4R | 5R | 6R | | 4 | B | B | B | B | 2B | R | R | BR | 2R | 3R | B3R | 4R | 5R | 6R | 7R | | 5 | B | B | B | 2B | R | R | BR | 2R | 3R | B3R | 4R | 5R | 6R | 7R | 8R | | 6 | B | B | 2B | R | R | BR | 2R | 3R | B3R | 4R | 5R | 6R | 7R | 8R | 9R | B= Blue chit; R= Red chit; thus a B3R combat result is a blue chit plus three red chits. A dash (-) indicate no hits. A combat result grater than 9R is treated as 9R.
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