COMBAT VALUE TABLE
Range in Hexes
3 2 1 0 3
4
7
9
Base Value +1 +1 +2 +3 Stability A
- - +1 +2 Stability B
-1 - - +1 Stability C
+2 +2 +3 - Target stalled
-3 -2 -1 - Attacker's speed 3 or 4
-3 -2 -2 -2 Attacker's has a single gun
-3 -2 -1 - Firing with deflection
- +1 +1 +2 Fired at target last turn
+1 +1 +2 +2 Tailing Target
COMBAT RESULT TABLE
Dice Roll
Combat value
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 - - - B B B B 2B R R BR 2R 3R B3R 4R 2 - - B B B B 2B R R BR 2R 3R B3R 4R 5R 3 - B B B B 2B R R BR 2R 3R B3R 4R 5R 6R 4 B B B B 2B R R BR 2R 3R B3R 4R 5R 6R 7R 5 B B B 2B R R BR 2R 3R B3R 4R 5R 6R 7R 8R 6 B B 2B R R BR 2R 3R B3R 4R 5R 6R 7R 8R 9R B= Blue chit; R= Red chit; thus a B3R combat result is a blue chit plus three red chits. A dash (-) indicate no hits. A combat result grater than 9R is treated as 9R.
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